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Need A-Z tutorial for Unity

PostPosted: Sat Feb 29, 2020 7:13 pm
by some_yahoo
OK, I got models made and imported (as DAE) to unity. Worked like a champ. Now I can't seem to texture them.
Looking for tutorials here and on Unity forums and not finding much. I would be happy to construct a set of tutorials - but clearly I'll need to learn the techniques myself. From you. Hopefully some of this has already been done.
A Unity 3D Tutorial outline might look something like this:

Basic stuff
Creating a human in MH
Export Settings
Importing to Unity
Creating a character customization screen
- scaling height, weight, hand and feet, facial features
- replacing hair, shoes and clothes
- re-skinning and or applying base colors to the skin
- applying eye textures
- saving and loading finished characters (serialization)
Posing/animating MH characters
Attaching human's parts to things
- holding things
- holding onto things
- other players
- mounts
- handle bars, steering wheels, doors
- touching and interacting with human itself.
Deforms, like taking a punch

Advanced stuff
Creating animations, saving animations, downloading and sharing animations
Layering animations (like blinking+breathing+walking or shooting+running or bullet hit+walking)
Ragdoll (player or npc is dead, and falls onto level geometry)
Making speech animations (phonemes, eye movement)
Emotes (sad, happy, flirty, excited)

Re: Need A-Z tutorial for Unity

PostPosted: Sun Mar 01, 2020 1:24 pm
by joepal
This is a bit old, and I haven't touched unity in a few years, but maybe parts of it is still relevant? http://www.makehumancommunity.org/wiki/ ... them_there

Re: Need A-Z tutorial for Unity

PostPosted: Sun Mar 01, 2020 2:31 pm
by some_yahoo
OK, I just did a test: I created a new Unity Project "3D Unity Renderer with Extras" and imported a character and it all worked right. That means that something else is going on with the High Def Render Pipeline setup. I guess I need help from the unity side to figure out what has changed.

NOTE THAT THIS MEANS THERE IS AN ISSUE WITH IMPORTING TO HDRP PROJECTS DIRECTLY!

Re: Need A-Z tutorial for Unity

PostPosted: Sun Mar 01, 2020 2:33 pm
by joepal
Just to be clear: did you also get rigging with FBX to work using the approach in the document I linked?

I was a bit worried we had broken that when porting to python3.

Re: Need A-Z tutorial for Unity

PostPosted: Sun Mar 01, 2020 10:16 pm
by some_yahoo
joepal wrote:Just to be clear: did you also get rigging with FBX to work using the approach in the document I linked?

I was a bit worried we had broken that when porting to python3.


Yes, I tried as DAE and FBX, both types failed the same. ALSO, I made something in Wings3D and that failed. I say "failed" but what I mean is that it's not the same in HDRP as it is in the Unity Renderer and I haven't found out how to fix it yet.