Need A-Z tutorial for Unity
Posted: Sat Feb 29, 2020 7:13 pm
OK, I got models made and imported (as DAE) to unity. Worked like a champ. Now I can't seem to texture them.
Looking for tutorials here and on Unity forums and not finding much. I would be happy to construct a set of tutorials - but clearly I'll need to learn the techniques myself. From you. Hopefully some of this has already been done.
A Unity 3D Tutorial outline might look something like this:
Basic stuff
Creating a human in MH
Export Settings
Importing to Unity
Creating a character customization screen
- scaling height, weight, hand and feet, facial features
- replacing hair, shoes and clothes
- re-skinning and or applying base colors to the skin
- applying eye textures
- saving and loading finished characters (serialization)
Posing/animating MH characters
Attaching human's parts to things
- holding things
- holding onto things
- other players
- mounts
- handle bars, steering wheels, doors
- touching and interacting with human itself.
Deforms, like taking a punch
Advanced stuff
Creating animations, saving animations, downloading and sharing animations
Layering animations (like blinking+breathing+walking or shooting+running or bullet hit+walking)
Ragdoll (player or npc is dead, and falls onto level geometry)
Making speech animations (phonemes, eye movement)
Emotes (sad, happy, flirty, excited)
Looking for tutorials here and on Unity forums and not finding much. I would be happy to construct a set of tutorials - but clearly I'll need to learn the techniques myself. From you. Hopefully some of this has already been done.
A Unity 3D Tutorial outline might look something like this:
Basic stuff
Creating a human in MH
Export Settings
Importing to Unity
Creating a character customization screen
- scaling height, weight, hand and feet, facial features
- replacing hair, shoes and clothes
- re-skinning and or applying base colors to the skin
- applying eye textures
- saving and loading finished characters (serialization)
Posing/animating MH characters
Attaching human's parts to things
- holding things
- holding onto things
- other players
- mounts
- handle bars, steering wheels, doors
- touching and interacting with human itself.
Deforms, like taking a punch
Advanced stuff
Creating animations, saving animations, downloading and sharing animations
Layering animations (like blinking+breathing+walking or shooting+running or bullet hit+walking)
Ragdoll (player or npc is dead, and falls onto level geometry)
Making speech animations (phonemes, eye movement)
Emotes (sad, happy, flirty, excited)