Need A-Z tutorial for Unity

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Need A-Z tutorial for Unity

Postby some_yahoo » Sat Feb 29, 2020 7:13 pm

OK, I got models made and imported (as DAE) to unity. Worked like a champ. Now I can't seem to texture them.
Looking for tutorials here and on Unity forums and not finding much. I would be happy to construct a set of tutorials - but clearly I'll need to learn the techniques myself. From you. Hopefully some of this has already been done.
A Unity 3D Tutorial outline might look something like this:

Basic stuff
Creating a human in MH
Export Settings
Importing to Unity
Creating a character customization screen
- scaling height, weight, hand and feet, facial features
- replacing hair, shoes and clothes
- re-skinning and or applying base colors to the skin
- applying eye textures
- saving and loading finished characters (serialization)
Posing/animating MH characters
Attaching human's parts to things
- holding things
- holding onto things
- other players
- mounts
- handle bars, steering wheels, doors
- touching and interacting with human itself.
Deforms, like taking a punch

Advanced stuff
Creating animations, saving animations, downloading and sharing animations
Layering animations (like blinking+breathing+walking or shooting+running or bullet hit+walking)
Ragdoll (player or npc is dead, and falls onto level geometry)
Making speech animations (phonemes, eye movement)
Emotes (sad, happy, flirty, excited)
Attachments
ShinyGrayPeople.JPG
Shiny Gray People (Obsidians)
ShinyGrayPeople.JPG (19.4 KiB) Viewed 5898 times
some_yahoo
 
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Re: Need A-Z tutorial for Unity

Postby joepal » Sun Mar 01, 2020 1:24 pm

This is a bit old, and I haven't touched unity in a few years, but maybe parts of it is still relevant? http://www.makehumancommunity.org/wiki/ ... them_there
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
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Re: Need A-Z tutorial for Unity

Postby some_yahoo » Sun Mar 01, 2020 2:31 pm

OK, I just did a test: I created a new Unity Project "3D Unity Renderer with Extras" and imported a character and it all worked right. That means that something else is going on with the High Def Render Pipeline setup. I guess I need help from the unity side to figure out what has changed.

NOTE THAT THIS MEANS THERE IS AN ISSUE WITH IMPORTING TO HDRP PROJECTS DIRECTLY!
some_yahoo
 
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Re: Need A-Z tutorial for Unity

Postby joepal » Sun Mar 01, 2020 2:33 pm

Just to be clear: did you also get rigging with FBX to work using the approach in the document I linked?

I was a bit worried we had broken that when porting to python3.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
joepal
 
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Re: Need A-Z tutorial for Unity

Postby some_yahoo » Sun Mar 01, 2020 10:16 pm

joepal wrote:Just to be clear: did you also get rigging with FBX to work using the approach in the document I linked?

I was a bit worried we had broken that when porting to python3.


Yes, I tried as DAE and FBX, both types failed the same. ALSO, I made something in Wings3D and that failed. I say "failed" but what I mean is that it's not the same in HDRP as it is in the Unity Renderer and I haven't found out how to fix it yet.
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