wolgade wrote:Cool. Is there a reaon to convert the particles to objects?
Good question. Why not just take the outcome of the Hairnet and render that hair? Well, i would have prefered that too, but unfortunately it seems as if adding hair to an eyelid doesn't mean that the hair will follow it at blinking automatically. Next reasonable guess would be to rearange the order of the modifiers (armature after hair), but at least on my version of blender that didn't work either. So i came up with this procedure.