Subsurface scattering

A place for unofficial tutorials posted by MH users

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Subsurface scattering

Postby grinsegold » Thu Jul 20, 2017 12:24 am

i found this article that contains knowledge on how to create a realistic subsurface scattering effect for a convincing skin. Thought i should spread the word here and pin this nugget of wisdom down:

http://blog.lucasfalcao.com/p/four-tips ... r-sss.html

One could also try to bake a map from the pointiness of the mesh and use that as base for a specularmap:

Bildschirmfoto zu 2017-07-20_02-49-33.png


It could look like this:

baked_pointiness.png
grinsegold
 
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