badwolf wrote:Im wanting to do an edit on an existing clothing item so i wanted to make sure i set this up correctly
1 load MH with model and clothing item
2 remove eyes
3 pull in anti-base target??
4 export as mhx2 and import to blender
5 edit item
6 run MC to build new items
do i have this correct??
No normally it is rather simple. Only if clothes are modelled on a special user-built base mesh, you might have a problem. But typically they are done on one of the base mashes in MakeClothes. So simply import the .obj file of the clothes into blender and try all meshes (without helpers) makeclothes is supplying. Typical the clothes will only fit to one version. I've done exactly this with O4saken's deathnote T-Shirt before I was able to upload it into the assets for him. It fitted to the male base mesh in Makeclothes.
If you need the helpers, you can decide later. Often you got a few hints how they are created, e.g. if the female version with helpers was used you can see when you scale the breast region in MakeHuman, without helpers you get two single breasts deforming the clothes which is okay for a bikini but not for a shirt (well ... in normal conditions ...
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