Hello everyone...I'd like to do a tutorial about analyzing martial arts moves with a MH model.
This is my standard Ellie model, with combat boots and cargo pants. The textures are very simple: a single color with a difference map bleeding through. The rig is a customized version of the 1.1.1.
Here is the Youtube video of Rika Usami placing first at the World Karate competition in France 2012.
Some of her movements are too fast for a Youtube quality video, so I'll have to be interpretive.
https://www.youtube.com/watch?v=iiiznDpoapQ
and here is the Blender model. Note how I've used Inverse kinematics sparingly; only where I need it for subtle arm and leg movements.
(those the bones in gun-metal blue).
http://www.geekopolis.ca/blender/rika_usami_karate/ellieE1_276b.blend