by duststorm » Wed Jan 27, 2016 12:46 pm
I'll see if I can create an example mhmat file that contains all properties and put it on the wiki.
Other than that, I don't think I can help much. I might have a biased perspective on this, as I was the one who designed it, but really the material format is nothing exotic, and should feel familiar right away if you are accustomed to the standard rendering equation, or have some experience with OpenGL, DirectX, shaders or other material systems.
So I'll leave the rest of the documenting to the community.
MakeHuman™ developer