Automated Wig

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Re: Automated Wig

Postby brkurt » Tue Dec 01, 2015 11:23 pm

And finally the solution! I feel a bit embarassed that I didn't see it earlier. The rows of strands have to be designed like a Ukrainian Easter egg, a pysanka. Each row needs to be nested inside the lower-value row.

You get this:

Image

Have fun with it; I'm done!

http://www.geekopolis.ca/inner_seamstress/strandPonyTail1_264a.blend
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm

Re: Automated Wig

Postby brkurt » Fri Dec 04, 2015 4:54 pm

And finally, a template that everyone can use (who can handle Blender ;) ).
The secret is *not* using a curve, although Blender tutorials say that you can. Object rotation properties go out of wack, even after being converted to a mesh. I'm sure there is a very technical solution, but the easiest way is to simply start with a cube, and delete the faces that you don't wont, then extrude the ones you do. After that the circle object can be duplicated internally, and rotated to get rid of bald patches.

This version is a simple 'hair-up', or what a hair stylist would start with. We 3d people have the advantage that we can grow hair on demand, as well as cut it. :)

All told: no intersecting meshes; wig template molded to the scalp; fine hair texture on each of 112 strands (no too many, not too few).
Took 20 minutes from start to finish in Blender.

http://www.geekopolis.ca/blender/inner_seamstress/wigRig1_264a.blend

Here is a screenshot:

Image

And a render in Yafaray:

Image
brkurt
 
Posts: 1100
Joined: Sun Feb 17, 2008 8:49 pm

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