Using the avatars i've made in makehuman, after correcting rotation in blender, the resulting mesh uploads and attaches fine in OpenSim, but the eyes turn white or bloodshot depending on the avatar when the mesh is attached, after zooming up close to the eyeballs to see if they're being moved by the skin weights, it seems the iris appears behind the outer layer of the eyeball. however when rezzed as an object, the eyes appear just fine. Is there a way to fix this? have I done something wrong somewhere?
I have uploadied an image of the mesh rezzed as an object on the left, and worn on the right so u can see what im talknig about: