Hello everyone...I am going to create a series of Kung Fu moves, and donate them to the Makehuman library.
I will be using Blender for my 3d posing; I am going to color-code the armature bones, and place the armature on a separate layer.
Otherwise, this model will be straight out-of-the-box Makehuman 1.1. This is my Gina Carano model, and yes, she looks like this in real life.
The first step is to create a Ready position for Wu Bu Quan. To do this, I needed to create loose fists. Martial arts experts can argue over the fist postures later; I just want a fist that has no intersecting planes. A fist is difficult in the new modified A-Frame model, because you can only use free rotation (which I almost never use). The model has to be rotated until the plane you wish to move is parallel (flat?) to your screen; even then you will need to correct the fine rotations of the finger bones. The good news is that this only has to be done once, on one hand. Then you can copy and paste using the X-Flip command. After that, I rotated the clavicle and deltoid bones through the X-axis for the 'arms-cocked' position, and the clavicle and deltoid bones along the Y-axis to bring the upper arms close to the chest.
When creating the movements, it is important to (at least) divide them in half. So this is Bow Preliminary:
And the Bow Final. For this, I rotated the Root bone along the Z-axis. This can be quite a bit of trouble, as one has to determine how the quaternion rotation will work.
And on to the Punch Kick combination. This is the point where I usually begin adding custom bones. A pair of Gluteus bones would sure help the pants to fit properly, but I did promise that I would keep this model 'out-of-the-box'.
And the final Punch Kick. Since this is a 'snap kick' move, I'll need to insert a few extra keyframes to make that work.
For brevitys' sake--and also because I've already contributed a complete Wu Bu Quan model, I'm only going to post ten images--preliminary and final--a video, a Blender file (.blend) , and the motion capture biovision hierarchy file (.bvh)
Here is the Blend file. It will be update with the picture poses.
http://www.geekopolis.ca/blender/wushu_kungfu/ginaCaranoWuBuQuan2_272b.blend