Hey guys.
I've been trying for weeks now to figure out how to get facial animation to work using the help of MakeHuman and Blender. I want to retarget facial tracking information to the facial bones in the default preset of the latest nightly build of MakeHuman. The problem is, I can't seem to get any of those facial skeletal rigs into Blender. I've tried MHX2 and FBX both binary and ASCII exports and neither have made it into Blender yet without complications. The only thing I haven't tried is COLLADA but I understand that method is a bit of a hack that probably won't work forever. I was wondering if there was anyone out there who has found a way to do this and still be able to import the result into Unreal Engine 4. I understand that a lot of the functionality with some of these features aren't yet finished, but if there is a way I can get this to work, I would greatly appreciate any advice or assistance on the subject. Thanks!