Three-Plait Braid

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Re: Three-Plait Braid

Postby grinsegold » Sat Dec 12, 2015 1:33 pm

bbot22 wrote: i simply would like to see some realistic hair. I kinda dislike anime styled hair, and im looking for some good realistic hair.


Have you inspected youtube? All i learned about creating hair in blender i got from there. There are so many great tutorials to get great hair:
-https://www.youtube.com/watch?v=VcOzFF27OLs
-https://www.youtube.com/watch?v=kpLaxqemFU0&feature=youtu.be
-https://www.youtube.com/watch?v=WVJyGzPJIeQ
-https://www.youtube.com/watch?v=cGnOd3hltZ8&index=2&list=PLKAZD6Cfth2et4jB0JWXITfRuTbWP32L9
-https://www.youtube.com/watch?v=luZW8Zkg-gc
...

but honestly i find it sad that so many people don't take the time to educate themselves in using the tools they have. Blender is such a great tool, and it's free. You may complain about the fact that the world dares to not provide for free exactly what you want, or you start learning doing the things on your own.
You can sculpt a wig, you can let grow paricle hair and comb it, you can curveguide mesh, you can use the hairnet-addon,... there's so much. It just needs practice. So i recommend: start practicing and become a master. No more waiting, no more complaining, and maybe one day you'll make a tutorial for us and fill the holes in youtubes database of knowledge.
Here some of my hairstyles i made with blender. For a beginner, as i am, i think it proofs the doability:
http://www.makehumancommunity.org/forum/download/file.php?id=2918&mode=view
http://www.makehumancommunity.org/forum/download/file.php?id=2735&mode=view
http://www.makehumancommunity.org/forum/download/file.php?id=2681&mode=view
http://www.makehumancommunity.org/forum/download/file.php?id=2478&mode=view
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Re: Three-Plait Braid

Postby learning » Sun Dec 13, 2015 4:11 am

Yeah, everything you do is so awesome. I mean, technical things anybody can learn, but actually making something that's nice to look at is only possible for select few. Maybe that's what's called talent, I dunno. I just wish you'd maybe contribute some assets, now that Manuel is gone indefinitely there's almost nobody who can do those things decently.
learning
 
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Re: Three-Plait Braid

Postby jujube » Sun Dec 13, 2015 6:40 am

I think it's a combination of having technical skill, having the kind of brain that lets you acquire that skill, having an eye for what looks good, and simply putting the hours into crafting all those details. If the interface isn't inherently difficult for you, then the only thing that really stands in your way is all those hours spent on a scene.
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Re: Three-Plait Braid

Postby bbot22 » Sun Dec 13, 2015 3:17 pm

grinsegold wrote:
bbot22 wrote: i simply would like to see some realistic hair. I kinda dislike anime styled hair, and im looking for some good realistic hair.


Have you inspected youtube? All i learned about creating hair in blender i got from there. There are so many great tutorials to get great hair:
-https://www.youtube.com/watch?v=VcOzFF27OLs
-https://www.youtube.com/watch?v=kpLaxqemFU0&feature=youtu.be
-https://www.youtube.com/watch?v=WVJyGzPJIeQ
-https://www.youtube.com/watch?v=cGnOd3hltZ8&index=2&list=PLKAZD6Cfth2et4jB0JWXITfRuTbWP32L9
-https://www.youtube.com/watch?v=luZW8Zkg-gc
...

but honestly i find it sad that so many people don't take the time to educate themselves in using the tools they have. Blender is such a great tool, and it's free. You may complain about the fact that the world dares to not provide for free exactly what you want, or you start learning doing the things on your own.
You can sculpt a wig, you can let grow paricle hair and comb it, you can curveguide mesh, you can use the hairnet-addon,... there's so much. It just needs practice. So i recommend: start practicing and become a master. No more waiting, no more complaining, and maybe one day you'll make a tutorial for us and fill the holes in youtubes database of knowledge.
Here some of my hairstyles i made with blender. For a beginner, as i am, i think it proofs the doability:
http://www.makehumancommunity.org/forum/download/file.php?id=2918&mode=view
http://www.makehumancommunity.org/forum/download/file.php?id=2735&mode=view
http://www.makehumancommunity.org/forum/download/file.php?id=2681&mode=view
http://www.makehumancommunity.org/forum/download/file.php?id=2478&mode=view


@grinsegold Damnn dude. You have some impresive renders and hair there. Wouldn't you mind sharing few of your hairs in user contributed assets? Makehuman has small hair variety, and i would like to have more hair.
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Re: Three-Plait Braid

Postby learning » Sun Dec 13, 2015 5:08 pm

jujube wrote:I think it's a combination of having technical skill, having the kind of brain that lets you acquire that skill, having an eye for what looks good, and simply putting the hours into crafting all those details. If the interface isn't inherently difficult for you, then the only thing that really stands in your way is all those hours spent on a scene.

There's something else too. Something in between knowing what would look good in one's brain and actually implementing this vision. It's the same for drawing. I for one can easily imagine beautiful drawings in my head, but everything I actually try to draw looks like shit no matter how many hours I put into it. There's some missing link here, in my country they refer to it as "having one's arms growing from a correct place". Well, that's one way to put it.
learning
 
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Re: Three-Plait Braid

Postby grinsegold » Sun Dec 13, 2015 5:54 pm

There are two reasons why i can't share the hairdo: First they are particle strands that can't be imported to MH, as far as i know. And second, i never uploaded a cloth at the user assets page because it is undocumented how to - again, as far as i know.
But it's a bad habit anyways to rely on repositories. Chances are you won't find exactly what you want. So why not making each hairdo from scratch? With a few simple tricks from youtube like separating the wigmesh in 3-5 smaller pieces, things like combing become so easy. I favor strand hair over mesh-hair because it's quick and always more realistic. A semitransparent texture on a mesh can never catch the light like a translucent strand. But of course there is a right to exist for mesh hair. It's low poly. It can be shared. It can look alright.
Nevertheless, i promise to learn how to and then actually do share assets as soon as MH 1.1.0 is official and well documented. Before that there's no point in advising people to use the unstable version - unless you know he/she's a nerd.
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Re: Three-Plait Braid

Postby brkurt » Sun Dec 13, 2015 8:14 pm

grinsegold wrote:There are two reasons why i can't share the hairdo: First they are particle strands that can't be imported to MH, as far as i know. And second, i never uploaded a cloth at the user assets page because it is undocumented how to - again, as far as i know.
But it's a bad habit anyways to rely on repositories. Chances are you won't find exactly what you want. So why not making each hairdo from scratch? With a few simple tricks from youtube like separating the wigmesh in 3-5 smaller pieces, things like combing become so easy. I favor strand hair over mesh-hair because it's quick and always more realistic. A semitransparent texture on a mesh can never catch the light like a translucent strand. But of course there is a right to exist for mesh hair. It's low poly. It can be shared. It can look alright.
Nevertheless, i promise to learn how to and then actually do share assets as soon as MH 1.1.0 is official and well documented. Before that there's no point in advising people to use the unstable version - unless you know he/she's a nerd.


Well, I never thought I'd agree with grinsegold on anything, but he's right on this subject.

Here is a simple wig--took about 45 minutes the first time, it will be a lot quicker later--that I call the "Southern Belle". I'll upload it once I've tweaked the UV map. It is done using Blender's Screw tool which was then welded onto some planes extruded from the scalp mesh. There's lots of Screw tutorials, so I don't think I'll go into detail here. As for repositories that use MakeClothes: my favorite way of creating fine hair textures is to use the Duplivert approach, as one only has to create a finely-detailed texture map for one strand. Unfortunately, that doesn't work in MakeClothes.

Okay. This is the way to make finely-detailed hair go through MakeClothes.

Each strand (or clump) of hair needs to be processed separately, which means a lot of work tweaking the UV map. This will allow each clump to have a finely-detailed texture (I'm using just a 512 x 512 map for the first right strand), and MakeClothes will be accessing only one diffuse texture (and any others you might like to add, I don't need them for anime).

Image

Image
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Re: Three-Plait Braid

Postby brkurt » Fri Jan 08, 2016 4:23 pm

Okay, back to Braids! Here is a template for a four-strand braid created from Bezier curves. Having used mesh circles--and seen their limitations--I would suggest using the curve approach instead. The problem is that most modelers hate working with Bezier handles.

I'm going to jump over that problem by giving you a mostly-completed Blender file, where the curves have already been formed into a four strand-braid.

Nervous types can download and work on this right now.

http://www.geekopolis.ca/blender/fourStrandCurveBraid1_264a.blend

The more studious types can take a look at this screenshot:

Image

The big tricks are the initial settings for the strand curves, and the curve object, a tiny Bezier Circle.
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