Marine

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Marine

Postby dgordillo » Mon Sep 01, 2014 8:05 pm

Hi! I have uploaded some videos explaining my workflow in making a "Space Marine" : Makehuman -> Blender sculpt

Part 1 - English

Part 1 - Spanish
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Re: Marine

Postby Manuel » Mon Sep 01, 2014 8:54 pm

A-W-E-S-O-M-E !!!
I'm going to link it to our official social networks!
Compliments!!!
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Re: Marine

Postby dgordillo » Tue Sep 02, 2014 10:20 am

Thanks!
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Re: Marine

Postby SaltyCowdawg » Tue Sep 02, 2014 1:58 pm

WOW!!!
Thanks for showing me how much more I need to learn about Blender! :-P

I'll be watching this more in depth and attempting to follow along. The final project was awesome and dovetails into the kinds of characters I'm trying to create.
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
Retired IT with 30+ years in the business
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Re: Marine

Postby BeerJedi » Tue Sep 02, 2014 6:26 pm

I'm very impressed:

Inspiring work, thanks
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Re: Marine

Postby dgordillo » Wed Sep 03, 2014 7:12 pm

Thank you people! really! I just uploaded a new video (but here, it's an old artwork) for a 2012 Mixamo Zombie Contest:
ZOMBIE VIDEO

The workflow was more or less like in the marine video:
  1. Make a human in makeHuman (duh!) if you pay attention to the mesh in the video, you'll see it's the old models, alpha 8, I believe.
  2. Import it to Blender, make a copy of it and sculpt the copy in Multiresolution.
  3. Bake all maps to the original mesh
  4. The contest had some Polycount limitations, so I did some retopo on the original mesh and ended up with a less-than-3000-triangles model.
  5. Bake again all textures to the third model, and make props
  6. Pose the rotting corpse and render!
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Re: Marine

Postby SaltyCowdawg » Thu Sep 04, 2014 2:16 pm

dgordillo wrote:


  1. Import it to Blender, make a copy of it and sculpt the copy in Multiresolution.


I just tried this step yesterday and had no luck. How much subdivision did you apply?
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
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Re: Marine

Postby dgordillo » Thu Sep 11, 2014 9:56 pm

SaltyCowdawg wrote:
dgordillo wrote:


  1. Import it to Blender, make a copy of it and sculpt the copy in Multiresolution.


I just tried this step yesterday and had no luck. How much subdivision did you apply?


Hell, I got 5 levels in Multires. You got an error or what?
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Re: Marine

Postby SaltyCowdawg » Fri Sep 12, 2014 3:02 am

dgordillo wrote:

Hell, I got 5 levels in Multires. You got an error or what?



Ah.. I only did three levels and what I experienced is the sculpting did nothing but cause the mouse to freeze. I'll give it another go...
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
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