How the render engine of makehuman works, because every time i try to render the program crashes? Or i need a external render engine?
And where i can find a other better skin textures for makehuman, or how i can improve it ?
Moderator: joepal
[2014-07-12 19:33:30,194] logging->info():1612 -- MESSAGE -- Rendering at 800x600
[2014-07-12 19:33:30,196] logging->warning():1602 -- WARNING -- Exception during event onClicked
Traceback (most recent call last):
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\events3d", line 212, in callEvent
File "plugins/4_rendering_opengl\__init__.py", line 123, in onClicked
mh2opengl.Render(settings)
File "plugins/4_rendering_opengl\mh2opengl.py", line 103, in Render
img = mh.renderToBuffer(width, height)
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\glmodule", line 834, in renderToBuffer
File "latebind.pyx", line 31, in OpenGL_accelerate.latebind.LateBind.__call__ (c:\Users\mcfletch\OpenGL-dev\OpenGL-ctypes\OpenGL_accelerate\src\latebind.c:965)
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\OpenGL.extensions", line 234, in finalise
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\OpenGL.platform.baseplatform", line 376, in __nonzero__
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\OpenGL.platform.baseplatform", line 390, in load
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\OpenGL.platform.win32", line 126, in constructFunction
File "c:\jenkins\workspace\Windows_release\buildscripts\win32\build\makehuman\out00-PYZ.pyz\OpenGL.platform.baseplatform", line 154, in constructFunction
WindowsError: exception: access violation reading 0x00000058
PYOPENGL.VERSION: 3.1.0b2
GL.VENDOR: Intel
GL.RENDERER: Intel(R) HD Graphics Family
GL.VERSION: 3.0.0 - Build 8.15.10.2266
GLSL.VERSION: 1.30 - Intel Build 8.15.10.2266
GL.EXTENSION: GL_ARB_multisample enabled (4x samples)
GL.EXTENSION: GL_ARB_texture_non_power_of_two enabled
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