How To: Human Skeleton System

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How To: Human Skeleton System

Postby rjpeek » Sun Jun 22, 2014 5:47 pm

How can a human skeleton system (spine, ribs, arms and legs) be created using Make Human and Blender?
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Re: How To: Human Skeleton System

Postby brkurt » Mon Jun 23, 2014 12:46 am

Yes, I have already started with a skull and hip bones, and the cervical vertebrae.

You don't have to do teeth, since Manuel has done an outstanding job there.

The rest of the bones, such as radius/ulna, femur, tibia, etc. are best done in Blender using Nurbs. This is because all muscle-supporting bones are torqued (twisted along a single axis) and you can do that quite easily in NURBS, then convert to mesh.

http://www.geekopolis.ca/blender/skull2_249b.blend

http://www.geekopolis.ca/blender/pelvis1_265a.blend
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