T-pose in Motiobuilder or Maya

A place for unofficial tutorials posted by MH users

Moderator: joepal

T-pose in Motiobuilder or Maya

Postby luc.petitot » Fri Apr 04, 2014 11:44 am

Hello all,

I made a Human, exporting it in fbx, reading it in Maya to apply a mocap mouvement to it and no way because the Binpose is not it T-stance !
How kan I get rapidly a T-Pose in Maya and/or Motionbuilder to make it work ?

Anybody faced that problem ?

Help will be greatly appreciated,

Luc Petitot
luc.petitot
 
Posts: 1
Joined: Thu Apr 03, 2014 12:48 pm

Re: T-pose in Motiobuilder or Maya

Postby duststorm » Sat Apr 05, 2014 7:46 am

T-pose export is a feature that will be implemented in v1.1

For now you will have to use a separate tool. You could use blender for example, and then export to FBX from blender: viewtopic.php?f=14&t=9884
MakeHuman™ developer
User avatar
duststorm
 
Posts: 2569
Joined: Fri Jan 27, 2012 11:57 am
Location: Belgium


Return to Tutorials

Who is online

Users browsing this forum: No registered users and 1 guest