CursaCharisma wrote:Hi Bo,Alas, the joints from MH and SL differ. I'm trying to convince the team to update the Opensim/SL rig to match both world but it seems to be a huge problem to relocate a few heads and tails from bones to make the rig compatible and wear existing mesh clothing... (fyi, I'm doing that myself now.)
Are you doing that inside Blender? Is it possible you might provide a lovely step by step tutorial on how to do that?
Not really. You really need to gain some experience with Blender for that. I can't make a default rig for shapes like MH does because all results exported from MH are different for each change in height or length of arms and legs when you import the collada model from MH into Blender. So, all armatures are different. The weights are however pretty much the same for all exported models. So, don't touch the weights unless you are going to work on Fitted Mesh or FitMesh (The bodies that will follow all sliders of the basic bodies and have physics enabled - and note: that is NOT easy with a MH body due to a massively topology difference. Sooner or later I will have that solved too...).
I always advise to work on a copy within Blender. Just import the model twice on a different layer if you don't know how to copy a full armature including the meshes. (Normally in object mode, select all = key A, then Shift+D, click mouse left and press key M to move to a different layer if you still have all selected, click the desired layer and your models and armature will be copied to that layer.)
After that it's editing time for the armature. Move heads, tails or entire bones (I use stick figure and xray for the armature for a better view) by grabbing them (G) and axis X/Y or Z (press that key after too). Don't be afraid to do something wrong, you are working on a copy, not your original. When you made changes and are ready to export your copy, always update your entire selection by going into object mode and apply location, rotation, scale. After that, you can export as collada using the preset for Opensim/SL to check your results. I always test my models on the betagrid in SL which is the same as the maingrid but won't cost you money. Of course, you can't take that model with you on the maingrid. But until you are testing, it's a good way to see every change made to your model with Blender. Helps me a lot to see what I did or did wrong.
Really, I wish there was a simpler explanation but I can't make it more simple than here. But, you really gained some sort of basic Blender experience when you manage to update the armature yourself. Believe me, this is not easy though. After all, I'm starting to like Blender a lot. And a few years ago, I wouldn't say that so easily.
lol, I wanted to keep the answer brief but ended up with a Blender bible for dummies... Sorry!