Moderator: joepal
ThomasL wrote:As I said before, the problem is that the cornea casts shadows on the eyes. It is difficult for us to do anything about it, because Blender's Collada importer ignores the shadow settings.
Xipooo wrote:AHA!!!! I found the problem. It's essentially what you were talking about.
Unity3D made the eyes, brows, and mouth a separate material. All I did was changed them from diffused to transparent diffused and that made the material transparent. The underlying skin now shows.
This isn't ideal but it does mean I should be able to remove those materials from the blender file to get the extraction I want.
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