MHX2 blender 2.81

Discussions about MHX2 and other plugins that are developed outside the scope of MakeHuman. Note that bug reports should go to the respective code projects and might go unseen here.

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MHX2 blender 2.81

Postby TheSearedBlade » Thu Jan 16, 2020 6:30 am

i cannot install it properly on blender,
"3. Open MakeHuman and design you character. In the Files > Export tab, select MakeHuman Exchange (mhx2), select the export path, and press export."
thats what i was told in the readme, i take it this plugin isnt designed for this version of blender, but is there a way to still use it? some please help D:
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Re: MHX2 blender 2.81

Postby bogdan666 » Sun Jan 19, 2020 4:20 pm

I don't know if there is any mhx2 plugin for blender 2.81 already,
but what you can do anyway is to export the mhx2 into blender 2.79 and then just copy the human model and paste it into blender 2.81 (crtl + c --> crtl + v)
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Re: MHX2 blender 2.81

Postby loki1950 » Sun Jan 19, 2020 7:04 pm

There is a plug-in for blender 2.81 punkduck is working on it he has added several sanity checks and error checks while joel is figuring out a better materials workflow as makeclothes was originally only for blender render which no longer is in blender.

Enjoy the Choice :)
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Re: MHX2 blender 2.81

Postby punkduck » Sun Jan 19, 2020 8:51 pm

loki1950 wrote:There is a plug-in for blender 2.81 punkduck is working on it he has added several sanity checks and error checks while joel is figuring out a better materials workflow as makeclothes was originally only for blender render which no longer is in blender.

Enjoy the Choice :)


I am working mainly for makeclothes (new version). But I did a few lines for the exporter too. Aranuvir started the work. On my box it runs, it is a 2.80 but normally it should run on a 2.81 as well. The big changes in blender API happened between 2.79 and 2.80. The exporter (MakeHuman side) itself changed a bit internally, it works now with tris and geometry with more than 100000 vertices. The other side is not different for this topic, but there are a lot of changes to deal with the new blender API.

I just found the article with a proof (a demo picture), thanx for online help, Elv, :D

http://www.makehumancommunity.org/forum/viewtopic.php?f=13&t=16491&p=50033&hilit=punkduck+mhx2#p50033
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