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Keep Face Under Clothes MHX2 MH to Blend

PostPosted: Fri Aug 09, 2019 1:09 pm
by TCarp
I am using the MHX2 plugins for exporting from MakeHuman and importing into Blender. With my first attempt, I had a problem with too many faces being deleted with the hide faces under clothing box checked. I unchecked this so the faces were visible. I then exported a MHX2. I imported this into blender and the underlying faces were still deleted. I want to import all base mesh face and the clothing into blender. I would then manually delete faces and mover vertexes to accomplish less clipping, while keep all needed surfaces. I am using the newly released Blender 2.8. I am not sure if this is a bug with the MHX2 import/export plugins for blender 2.8 or if it has always been the case that base mesh is deleted if under clothes regardless of the checkbox in MH and I just haven't noticed. I would like to know how to keep all of the base mesh while importing into Blender.

Re: Keep Face Under Clothes MHX2 MH to Blend

PostPosted: Fri Aug 09, 2019 1:36 pm
by ecke101
Why are you not using the direct import via socket? Try 1.2.0 alpha and MH Community plugin for Blender 2.8
Then to avoid clipping I have hade good results with the shrinkwrap modifier on clothes set to Outside with a bit of Offset added.