by TCarp » Fri Aug 09, 2019 1:09 pm
I am using the MHX2 plugins for exporting from MakeHuman and importing into Blender. With my first attempt, I had a problem with too many faces being deleted with the hide faces under clothing box checked. I unchecked this so the faces were visible. I then exported a MHX2. I imported this into blender and the underlying faces were still deleted. I want to import all base mesh face and the clothing into blender. I would then manually delete faces and mover vertexes to accomplish less clipping, while keep all needed surfaces. I am using the newly released Blender 2.8. I am not sure if this is a bug with the MHX2 import/export plugins for blender 2.8 or if it has always been the case that base mesh is deleted if under clothes regardless of the checkbox in MH and I just haven't noticed. I would like to know how to keep all of the base mesh while importing into Blender.