Ok, I must be kind of daft, but I can't make this work. I know there's something I'm missing.
So I want to have a character who can wiggle his ears.
Step 1, import a vanilla character
http://www.jwp.se/files/rig1.png
Step 2, do add->armature->single bone, named LeftEar.
http://www.jwp.se/files/rig2.png
Step 3, assign a vertex group called LeftEar
http://www.jwp.se/files/rig3.png
Step 4.... Well, now I get stuck. What I attempt here is to somehow parent the bone to the mesh (or whatever way one describes it), ie "set parent to -> armature deform -> automatic weights". I don't even know if this is conceptually a good idea, but let's try.
http://www.jwp.se/files/rig4.png
Step 5, notice disastrous results. The whole mesh moves outside the original rig, and ear bone hangs alone in the air.
http://www.jwp.se/files/rig5.png
Anyway, if entering pose mode and manipulating the bone, random parts of the mesh move. Not the ones that I wanted, but still...
So question is, how do I add a new bone to the MHX rig without wrecking everything?