punkduck wrote:Hi
I can check this when the code is in our own MakeHuman repository. This would hopefully happen soon. I got a similar problem in the new make clothes by applying transformations and guess it could be a similar problem, the use of "view_layer" instead of "scene" fixed my problem.
So it might be:
- Code: Select all
context.view_layer.objects.active = rig
Greetings ..
Thanks for that fix, it worked.