Hi everyone,
I've spend the past 2 days yelling at my computer because I'm struggling with something which I'm sure will turn out to be really silly
At the moment I'm trying to create an acceptable workflow with MakeHuman to use with Faceshift and Unity but I get stuck at the .fbx export part.
This is what I want to do:
*Make character with MakeHuman
*Import in Blender
*Create new ShapeKeys
*Export .fbx to use in FaceShift
*Record animation
*Touch up in Blender
So far I've been able to create extra Shapekeys from the Visemes that show up when I export my model but I can't seem to create them from expressions made with the Face Units. Although the existing Shapekeys are nice, they are still limited when it comes to controlling the eyes and brows.
Is there someone here who can help me out?
Thanks in advance