Hello,
I'm using a MakeHuman and Blender on mac. I tried exporting a character from MakeHuman using the mhx2 format, however when I imported the file into Blender there was no rig visible. Does anyone know how to solve this issue?
Moderator: joepal
joepal wrote:But you will get the best results in regards to features and weight painting if you a) choose the "default" (or "default no toes") rig in MH and b) override on mhx2 import and set the rig to "exported mhx".
joepal wrote:It is entirely possible I've misunderstood this process as I don't really know what happens under the hood in mhx.
KSneed wrote:That solved it. Thanks everyone!
loki1950 wrote:MHX2 is on the export tab of files there is no bvh export just make sure that you have actually have a skeleton selected on the Pose /Animate tab the default one works best if you do not see mhx2 as an option on the Files--Export tab then you placed the exporter plug-in in the wrong folder or did not activate it on the Settings--Plug-ins tab.
Enjoy the Choice
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