mhx2 export shapekeys

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mhx2 export shapekeys

Postby pyrukar » Sun Oct 09, 2016 12:02 pm

hi,

i exported a MH model into Blender and as far as i can tell everything workes as expected. But im missing the shapekeys for moving the Body with IK. As far as i can tell from YT-videos the shapekeys should come directly with the models?! I'd really like to know how to enable them because i think im just missing the option. Or is it more complex than I Think?
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Re: mhx2 export shapekeys

Postby loki1950 » Sun Oct 09, 2016 2:22 pm

On the tool panel while you have blender in pose mode (select the root bone) there is a section of mhx2 runtime named ik/fk switch you have enable IK for each side and bone chain separately very straight forward once you see it ;)

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Re: mhx2 export shapekeys

Postby pyrukar » Sun Oct 09, 2016 3:06 pm

Well i found the mhx2 runtime panel but not the ik/fk switch :( could you maybe make a screenshot of it or explain it again?

what i did:

i selected the root bone (the bone on the Hip which moves all other bones)

i scanned through all options in the toolbar on the left

i also didnt find anything on the right bar :(



the only thing the mhx2 runtime showes for me in the shapekeys section is :

add faceshape drivers

add other shape drivers

both dont do anything :( and the other options ar greyed out


there is an IK checkbox in the toolbox under poseoptions but this one doent work for me :(

btw i have v.2.77 of blender and the add ons tab tells me that mhx2 Runtime is v.0.27 im not exactly sure if both are the most recent versions but they cant be old ...
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Re: mhx2 export shapekeys

Postby Aranuvir » Sun Oct 09, 2016 3:47 pm

if you want the ik rig you need to activate advanced options on import and choose the exported mhx rig or exported rigify rig.
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Re: mhx2 export shapekeys

Postby pyrukar » Sun Oct 09, 2016 5:06 pm

well, and where do i get these options?

i know 2 ways of importing:

through menue/import/mhx2 file

or the runtime which leads to the same Browserwindow where i cant find the options you mention :) but maybe im just blind or stupid :D
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Re: mhx2 export shapekeys

Postby Freehunter » Sun Oct 09, 2016 5:34 pm

uh, not sure but think was referring to under menu/import/mhx2 checking Override Exported Data then at the very bottom Rigging/Rig type :?:
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Re: mhx2 export shapekeys

Postby pyrukar » Sun Oct 09, 2016 6:18 pm

wow great thanks :)

that was the point, thank you :)
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