I've been using the older skeleton, OPENSIM.MHSKEL, successfully with MK 1.1.1 by exporting .DAE files from MH then importing to Blender and exporting with the SLRigging to .DAE for Upload to OpenSIM. Working great! I just use the OpenSIM/SL avatar eyes and not the polyeyes from MH. I'm happy to share the .DAE files (no textures) if anyone is interested I could post to the Forum download section.
so Two Questions...
1. I notice that, while the .DAE files import great to OpenSIM but I get and error importing to SL (missing MAS?) .. any fix for that?
2. Has anyone developed a more detailed skeleton yet that supports the additional bones ... fingers etc?
Great Software! Thanks!