The Geometry3D Module

Project Name: MakeHuman

Product Home Page: http://www.makehuman.org/

Code Home Page: https://bitbucket.org/MakeHuman/makehuman/

Authors: Marc Flerackers

Copyright(c): MakeHuman Team 2001-2015

Licensing: AGPL3 (http://www.makehuman.org/doc/node/the_makehuman_application.html)

This file is part of MakeHuman (www.makehuman.org).

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.

Coding Standards: See http://www.makehuman.org/node/165

Abstract

This module contains classes for commonly used geometry

class geometry3d.Cube(width, height=0, depth=0, texture=None)[source]

A cube.

Parameters:
  • width (int or float) – The width.
  • height (int or float) – The height, if 0 it will be equal to width.
  • depth (int or float) – The depth, if 0 it will be equal to width.
  • texture (str) – The texture.
class geometry3d.FrameMesh(width, height)[source]

A wire rectangle.

Parameters:
  • width (int or float) – The width.
  • height (int or float) – The height.
class geometry3d.RectangleMesh(width, height, centered=False, texture=None, rotation=None)[source]

A filled rectangle.

Parameters:
  • width (int or float) – The width.
  • height (int or float) – The height.

:param centered True to center the mesh around its local origin. :type centered bool :param texture: The texture. :type texture: str

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