Source code for files3d

#!/usr/bin/python2.7
# -*- coding: utf-8 -*-

""" 
Modules to handle supported 3D file formats. 

**Project Name:**      MakeHuman

**Product Home Page:** http://www.makehuman.org/

**Code Home Page:**    https://bitbucket.org/MakeHuman/makehuman/

**Authors:**           Manuel Bastioni, Marc Flerackers

**Copyright(c):**      MakeHuman Team 2001-2015

**Licensing:**         AGPL3 (http://www.makehuman.org/doc/node/the_makehuman_application.html)

    This file is part of MakeHuman (www.makehuman.org).

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License as
    published by the Free Software Foundation, either version 3 of the
    License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

**Coding Standards:**  See http://www.makehuman.org/node/165

Abstract
--------

.. image:: ../images/files_data.png
   :align: right   
   
This Module handles the 3D file formats supported by MakeHuman. It is planned that this module 
will implement a range of functions to handle most common 3D file formats in the future. 
The functions within this module should all follow a standard pattern
designed to facilitate the implementation of new interfaces.

This module will include functions to:
   
  - Transpose imported 3D data into a standard internal format for 
    each of the 3D file formats supported by the MakeHuman import 
    functions.
  - Generate 3D data structures that correspond to 3D file formats 
    supported by the makeHuman export function.
  - Provide generic transformation utilities such as the 
    dataTo3Dobject() function which takes an object defined 
    in the standard internal format and makes it visible to the user.  

The image on the right shows the general schema for implementing new MakeHuman importers. 
The wavefrontToData_simple() function below can be used as a template for developing 
new functions. 

Each importer function must return the 3d data in a standard format 
(a list [verts,vertsSharedFaces,vertsUV,faceGroups,faceGroupsNames] ).
The dataTo3Dobject() function can then be used to convert it into an object that 
is visible to the user through the GUI.
"""

import os.path
import module3d
import numpy as np
import log
import wavefront
from getpath import isSubPath, getPath

def packStringList(strings):
    text = ''
    index = []
    for string in strings:
        index.append(len(text))
        text += string
    text = np.fromstring(text, dtype='S1')
    index = np.array(index, dtype=np.uint32)
    return text, index

def unpackStringList(text, index):
    strings = []
    last = None
    for i in index:
        if last is not None:
            name = text[last:i].tostring()
            strings.append(name)
        last = i
    if last is not None:
        name = text[last:].tostring()
        strings.append(name)

    return strings

def saveBinaryMesh(obj, path):
    fgstr, fgidx = packStringList(fg.name for fg in obj._faceGroups)

    vars_ = dict(
        coord = obj.coord,
        vface = obj.vface,
        nfaces = obj.nfaces,
        texco = obj.texco,
        fvert = obj.fvert,
        group = obj.group,
        fgstr = fgstr,
        fgidx = fgidx)

    if obj.has_uv:
        vars_['fuvs']  = obj.fuvs

    np.savez_compressed(path, **vars_)
    os.utime(path, None)  # Ensure modification time is updated

def loadBinaryMesh(obj, path):
    log.debug("Loading binary mesh %s.", path)
    #log.debug('loadBinaryMesh: np.load()')

    npzfile = np.load(path)

    #log.debug('loadBinaryMesh: loading arrays')
    coord = npzfile['coord']
    obj.setCoords(coord)

    texco = npzfile['texco']
    obj.setUVs(texco)

    fvert = npzfile['fvert']
    fuvs = npzfile['fuvs'] if 'fuvs' in npzfile.files else None
    group = npzfile['group']
    obj.setFaces(fvert, fuvs, group, skipUpdate=True)

    obj.vface[:,:] = npzfile['vface'][:,:obj.MAX_FACES]
    obj.nfaces = npzfile['nfaces']

    #log.debug('loadBinaryMesh: loaded arrays')

    fgstr = npzfile['fgstr']
    fgidx = npzfile['fgidx']
    for name in unpackStringList(fgstr, fgidx):
        obj.createFaceGroup(name)
    del fgstr, fgidx

    #log.debug('loadBinaryMesh: unpacked facegroups')

    obj.calcNormals()
    #log.debug('loadBinaryMesh: calculated normals')

    obj.updateIndexBuffer()
    #log.debug('loadBinaryMesh: built index buffer for rendering')

[docs]def loadTextMesh(obj, path): """ Parse and load a Wavefront OBJ file as mesh. """ log.debug("Loading ASCII mesh %s.", path) #log.debug('loadTextMesh: begin') wavefront.loadObjFile(path, obj) #log.debug('loadTextMesh: end')
[docs]def loadMesh(path, loadColors=1, maxFaces=None, obj=None): """ This function loads the specified mesh object into internal MakeHuman data structures, and returns it. The loaded file should be in Wavefront OBJ format. Parameters: ----------- path: *String*. The file system path to the file containing the object to load. Note: loadColors is currently unused maxFaces: *uint* Number of faces per vertex (pole), None for default (min 4) """ name = os.path.basename(path) if obj is None: obj = module3d.Object3D(name) if maxFaces: obj.MAX_FACES = maxFaces obj.path = path try: npzpath = os.path.splitext(path)[0] + '.npz' try: if not os.path.isfile(npzpath): log.message('compiled file missing: %s', npzpath) raise RuntimeError('compiled file missing: %s', npzpath) if os.path.isfile(path) and os.path.getmtime(path) > os.path.getmtime(npzpath): log.message('compiled file out of date: %s', npzpath) raise RuntimeError('compiled file out of date: %s', npzpath) loadBinaryMesh(obj, npzpath) except Exception as e: showTrace = not isinstance(e, RuntimeError) log.warning("Problem loading binary mesh: %s", e, exc_info=showTrace) loadTextMesh(obj, path) if isSubPath(npzpath, getPath('')): # Only write compiled binary meshes to user data path try: saveBinaryMesh(obj, npzpath) except StandardError: log.notice('unable to save compiled mesh: %s', npzpath) else: log.debug('Not writing compiled meshes to system paths (%s).', npzpath) except: log.error('Unable to load obj file: %s', path, exc_info=True) return False return obj